You would quickly find yourself fighting level 100 monsters with your level 70 character. The boost in experience didn't cut it, which created multiple issues from the end of Act 2 onwards. Three difficulties were compressed into two, yet only one of them was affected. Finally, progressing through Nightmare ended up being even more annoying than before. And this is much harder to do because monsters started at level 120.
Unfortunately, you still have to go through Hell difficulty to access the endgame content. The intention was to reduce the boredom caused by replaying the story areas, before players could reach the new content. Nightmare monster levels were rescaled from 50-90 to 50-115 and their base stats were increased. The regular game, from level 1 to 120, was compressed into two difficulty levels. Here are some of the problematic changes that came with this patch: This change tried to mimic Diablo 3's bonus difficulty, and set a new standard for all patches to come. Median XL 2012 was a patch that brought a considerable difficulty boost with the "Inferno" remake of Hell difficulty. Problems & Solutions 1: D3 Inferno Difficulty Concept In this post we would like to talk about how the leveling process will change to become a more integral part of the gameplay experience.
Many of the new features are tricky to explain because they involve multiple changes, affecting every aspect of the game. We have been very busy working on the next big Median XL update, and are close to 2 months into a private beta test season. Some time has passed since our last post on upcoming features.