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Fallout shelter stats over 10 effect
Fallout shelter stats over 10 effect









fallout shelter stats over 10 effect

It affects the number of Experience Points earned and reduces the number of dud words when hacking terminals.Ī measure of your overall finesse and reflexes. It affects your success to persuade in dialogue, prices when you barter, and the maximum number of settlers in settlements.Ī measure of your overall mental acuity. Your ability to charm and convince others. It affects your total Health and the Action Point drain from sprinting. (Vault-Tec Assisted Targeting System), lock-picking skills, and successful attempts at stealing items.Ī measure of your overall physical fitness. It directly affects weapon accuracy in V.A.T.S. Perception is a measurement of your environmental and situational awareness. It affects how much you can carry and the damage of all melee attacks. For a more permanent adjustment, bobbleheads can permanently raise a stat by 1 point (doesn't count towards perk requirements).Ī measure of your raw physical power. from clothing) boosts are allowed to bring your stats higher than 10, and have a functional benefit. Unlike in previous games, it appears that all SPECIAL stats can be meaningfully boosted past 10. (Total starting attributes is 28 compared to 40 in prior games). Later the player can upgrade their SPECIAL stats when leveling up. Unlike the previous games each SPECIAL stat starts out at 1 instead of 5.

fallout shelter stats over 10 effect

Instead of 33 in Fallout 3 and Fallout: New Vegas, in Fallout 4, the player character can invest 21 attribute points into the SPECIAL stats at the beginning of the game. All SPECIAL perk images as they appear on the perk poster











Fallout shelter stats over 10 effect